Fix 3D mesh issue with Blender
Contents
In this post, I start to work on processing the raw mesh. In 3D mesh issues after scanning (Fig. 1), I’ve shown three major issues. The regions in Fig. 1-linked-post (a) and (c) are easy to process. As you can see here, in Figs. 1 and 2, there are the problematic faces.

Figure 1: By selecting “Linked” face, you can isolate the bad faces and delete them.

Figure 2: An example of bad region.
However, there is a more challenging region shown in Fig. 3. This part of region has too many sub-region where hand picking becomes very tedious. How to solve this kind of issue?

Figure 3: There are too many sub-regions in this part. Hand picking becomes very difficult.
Author Ran
LastMod 2023-01-09