A problematic mesh was tested using Rev Studio today, and it is very easy to complete the mission. A comparison of Rev Studio (b) with Blender (c) and Meshmixer (d) is shown in Fig. 1 . The result from Blender is almost useless.

Figure 1: A comparison of mesh fix using: (a) original problematic mesh (b) Rev Studio, (c) Blender, and (d) Meshmixer.

Figure 1: A comparison of mesh fix using: (a) original problematic mesh (b) Rev Studio, (c) Blender, and (d) Meshmixer.

In the context of a palm, the difference in the big hole between Rev Studio and Meshmix are relatively small. The concern is some small holes. Rev Studio fixes the holes in a different way than Meshmixer, adding sharp elements in some cases. A detailed comparison is attached in the following figure.

In terms of curvature, it is quite challenging. For example, how are surroundings defined? Is it 2 millimetres or 4 millimetres always the lines? Which part of the surroundings is used to fill the holes?

Some people suggested converting triangulated mesh into a quadratic mesh. But, apparently, all those meshes shown in Fig. 1 are triangulated mesh.

In addition, Meshmixer offers more control over the problematic mesh, some reference can be found here.